



Take a wrist watch that can inexplicably be used as an impromptu bridge. The first are most accurately likened to a point and click adventure explore the level, collect random items, then try and combine said random items, in random ways with random objects. There are three types of puzzles that make up Darq. This is a game that, at its best, is an intensely rewarding puzzler and, at its worse, a complete slog. This is going to be easy.” Now, at the end of the game and with a very sore and tired brain I can tell you how very, very wrong past me was: Darq is a mind meltingly obscure and occasionally painfully confusing experience. After a few minutes of staring blankly at the screen, waiting for something to happen, I hesitantly nudged the thumb stick – causing Lloyd to lumber off in the instructed direction. You are left to your own devices, with no tutorial, context or scene setting to speak of. Your character, Lloyd, emerges within a dark, dingy and sepia toned apartment building. It’s proper weird, then.ĭarq begins with little to no explanation. It’s like Inception if Christopher Nolan’s finest had actually been directed by Tim Burton in the ’90s. You know that bit in Inception when Ariadne and Cob are strolling through the streets of a city in her dream, the one where Ariadne alters the dream and folds the world at a 45 degree angle, allowing the pair to walk up the brand new wall that now exists? Well, spooky puzzler Darq is a bit like that.
